Astro Marine Corps part 1Year of release: 1989 Publisher: Dinamic Software Producer/Author(s): Creepsoft (Pablo Ariza, Jose Antonio Martin Tello) Listed on: WorldOfSpectrum Controls: Q - Up A - Duck O - Left P - Right Space - Fire M - Grenade Your face remains expressionless and your eyes closed. Your vital functions have not been altered. The computer checks your physical condition and orders the hibernation chamber to open. A warm gas flows in through the air conducts and slowly you begin to react. You are on the planet Dendar, where you have been sent by the AMCCB (Astro Marine Corps Central Base), in the SOKK Confederation, three million light years away. Dendar is the first target of the dreadful DEATHBRINGERS, criminals of many species who have united their forces for a single aim: to conquer the galaxy. To stop this from happening the AMCCB has sent its best man, now recovering from his state of hibernation. FIRST LOAD: Your mission is to capture the Deathbringers' ship. It won't be easy because hundreds of them will come after you knowing that you are their only threat. Above you an unmanned ASTRO MARINE ship surveils your movements and every now and then drops useful containers - although occasionally the Deathbringers change the contents, giving you an unpleasant surprise. You have a limited amount of time to fulfill this mission. ENEMIES: Throughout the eight zones you will encounter the following enemies: Assault Troops: armed humanoids, though not very dangerous. Killer Worms: Slipper, hard-to-hit little worms. To destroy them jump up and shoot down at them. KL-234 Robots: They come out of the containers and go straight at you. AT-140 Mines: Try to dodge them or do whatever you can, but never shoot them or you'll be sorry. These also come out of the containers. X.I.A.R.O.S. Birds: Until they detect you they won't go after you, but once they see you the only thing you can do is shoot. The Great LASAARC: A creepy, disgusting monster that hides out in a hole. Throw grenades at it until you hear its deafening death cry. Viscous Beings: Slimy creatures that crawl on the ground. Get down to shoot them better. Carnivorous Plants: You'll find out where they are once you're inside one. When you've learned this jump to avoid them. Throwing Tromps: They come out of the ground and shoot missiles at you. A-34 Walkers: Giant robots that walk on two hydraulic legs. To destroy them shoot them in the head and then at their body. Alien Soldiers: They are not your enemies so don't shoot them or you will be penalised. They aren't very brave but this isn't reason enough to kill them. However, you must be careful: sometimes they turn into horrible monsters that try to yank your head off. Krauer: He's the boss, measuring over four metres. He can crush you at any moment. He's your last enemy in the first load. HELP: Extra Life. Energy: renews your energy to the maximum. Positron Shields: gives you temporal immunity. Triple-shot Photolaser: Divides your shot into three (up, down and straight ahead). Very useful to do away with the killer worms. T.E.D. (Totally Effective Discharge): With this nothing will stand in your way. Grenades: You start out with 5 grenades and get 5 more in each container carrying them. TIPS: When an allied soldier turns into a monster the only way to do away with him is shooting him in the eye. Careful with temporal immunity: it is no good against the carnivorous plants, the great Lasaarc or Krauer. Careful with the elevating platforms: some of them are destroyed as soon as they enter in contact with you. |

