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Dan Dare II: Mekon's RevengeYear of release: 1988
Publisher: Virgin Games Ltd Producer/Author(s): Gang of Five (Andy Green, Martin Wheeler, Simon Butler) Listed on: WorldOfSpectrum Controls: Left - I Right - O Fire - P Up - Q Pickup - A DAN'S MISSION There are four levels to the Mekon's ship; each level houses deadly Supertreens, enclosed in Plexiglass Life Support Bubbles. Dan must penetrate all four levels, locate all the Supertreens and sabotage their control boxes before the level destruct sequence scatters them into Earth's atmosphere. The destruct countdown (Mekontan time) will start the moment the first Supertreen control box is destroyed. Dan and his Space Fleet troops must work quickly and eliminate defending Treens, blasting computer force field generators to allow further access to each level. When all the control boxes have been shot, Dan will have to reach the passage connecting the present level with the next one. Assuming the door has shut and Dan is safely behind it, he will be protected from the blast, and will be able to progress onto the next level. THE MEKON'S MISSION Like Dan, the Mekon, with the help of the Treens, must also locate all the Supertreens. When found, he manually activates their life support control boxes and ejects them into space. Unfortunately, Dan's arrival has already triggered the security destruct sequence, which gives the Mekon less time to achieve his goal and escape onto the next level. This, in effect, makes the game considerably harder and is probably more suited to experienced players, looking for an extra challenge. LIVES The player starts the game on level one with six lives. A life is represented on the bottom score panel by a small red dot. When the red stamina bar diminishes to nothing, a life will be lost. Upon total stamina depletion, the player will be returned to the level start screen. The game will end if either all six lives are lost, or the player is caught in the level-destruct blast unprotected. A destruct sequence countdown timer is shown on the bottom score panel. Extra lives are awarded for every fifty thousand points scored. Extra energy objects can be picked up, which will replenish the stamina bar. ESCAPE FROM THE SPACESHIP On level four there is an escape Pod, although its portable operation unit has been removed elsewhere to prevent easy escape. The Pod's advanced computer detection system allows only Venusian life forms to operate it - This may be a problem for Dan! |


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