Hudson Soft games all have terrible key layouts. Perhaps they had some weird Japanese machine with them all in different places? :)
Anyway, the key to this game is to watch what colour the floaters turn into. When they're magenta they just bob around at random, but they'll go straight for you when they're red which makes them more predictable. Try to get them tucked into a corner where they'll get caught by a bomb blast.
The auto bombing stages are a pig; the key is to keep moving and turn corners as much as possible. Easy in theory, but avoiding the floaters makes it harder in practice, let alone going after and trying to bomb them.
For me, the worst thing is that you don't get any time to look at the maze layout before the auto-dropping starts, so you can easily run into a dead end first thing. An initial delay of one or two seconds would make the game fairer.
An occasionally useful trick is blowing up only half of a weak wall: subsequent explosions will go through the gap, but the balloons can't squeeze through it to reach you.
"For me, the worst thing is that you don't get any time to look at the maze layout before the auto-dropping starts"
Indeed! Even some times you appear in a closed area where there's virtually no room to escape from your own bombs... or you get killed by a balloon that was just next to you at the very start. =/
"An occasionally useful trick is blowing up only half of a weak wall"
Even "wall quarters" are useful in some specific situations. :)
Hudson Soft games all have terrible key layouts. Perhaps they had some weird Japanese machine with them all in different places? :)
Anyway, the key to this game is to watch what colour the floaters turn into. When they're magenta they just bob around at random, but they'll go straight for you when they're red which makes them more predictable. Try to get them tucked into a corner where they'll get caught by a bomb blast.
The auto bombing stages are a pig; the key is to keep moving and turn corners as much as possible. Easy in theory, but avoiding the floaters makes it harder in practice, let alone going after and trying to bomb them.
For me, the worst thing is that you don't get any time to look at the maze layout before the auto-dropping starts, so you can easily run into a dead end first thing. An initial delay of one or two seconds would make the game fairer.
An occasionally useful trick is blowing up only half of a weak wall: subsequent explosions will go through the gap, but the balloons can't squeeze through it to reach you.
"For me, the worst thing is that you don't get any time to look at the maze layout before the auto-dropping starts"
Indeed! Even some times you appear in a closed area where there's virtually no room to escape from your own bombs... or you get killed by a balloon that was just next to you at the very start. =/
"An occasionally useful trick is blowing up only half of a weak wall"
Even "wall quarters" are useful in some specific situations. :)
"Hudson Soft games all have terrible key layouts."
One gets accostumed eventually. :)
"The auto bombing stages are a pig."
Specially when accidentally bombing an exit or bonus. Then the party starts again. =)
This is one of the best maze game ever conceived and this speccy version is great.
If it only had redefinable keys... :(