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Astro Marine Corps part 2Год выпуска: 1989
Издатель: Dinamic Software Разработчик: Creepsoft (Pablo Ariza, Jose Antonio Martin Tello) На других сайтах: WorldOfSpectrum Управление: Q - Jump / Shoot up A - Duck / Shoot down O - Left P - Right Space - Fire M - Grenade Your face remains expressionless and your eyes closed. Your vital functions have not been altered. The computer checks your physical condition and orders the hibernation chamber to open. A warm gas flows in through the air conducts and slowly you begin to react. You are on the planet Dendar, where you have been sent by the AMCCB (Astro Marine Corps Central Base), in the SOKK Confederation, three million light years away. Dendar is the first target of the dreadful DEATHBRINGERS, criminals of many species who have united their forces for a single aim: to conquer the galaxy. To stop this from happening the AMCCB has sent its best man, now recovering from his state of hibernation. SECOND LOAD: The Deathbringers' ship has taken you to their planet. Your aim is to finish them off forever. Once again you have a limited amount of time to complete your mission. ENEMIES: Viscous Things: Slimy reptiles that will swallow you if you let them close enough. Jump over them before this happens. Rec-1 Satellites: Autonomous recognition satellites. Their oscillating movement makes them hard to destroy. Ballthrowers: They come out of the ground and throw big balls of fire that you must avoid by either jumping or ducking down. Mad Dragons: Giant dragons with a huge fiery mouth. Yurk Snakes: They appear very quickly and you have to be quicker if you don't want to see them on the inside. Mega-chaser: A giant robot that you'll have to shoot in the head and legs. Once you've destroyed it you will enter the enemy base. Laser Barriers: There's no way of getting past them unless you locate and destroy the sensor corresponding to each barrier. Proton Cannons: They come out of the ceiling and shoot at you incessantly. SX-112 Battletowers: These shoot at three different levels. Sliders: Similar to the Rec-1 satellites but less complex in their movement. Absorbers: Located on the ceiling. To destroy them let them begin to absorb you and quickly throw a grenade. Highguns: Mobile cannons located on the ceiling that shoot in two directions. Tenta-Hurs: They come out of the containers and eat you alive if you're close enough. The Great Alien King: The king of the Deathbringers. An enormous pseudo-robot that breathes fire from his mouth and shoots unceasingly at you. Knock off his two heads and you will have exterminated the great threat of the galaxy. HELP: Lives. Energy-grenades. Extra time. Twin shots: Two-directional shots that destroy everything in their way. Vertical shots: Same as above but upwards. Flamethrower: Substitutes your normal shooting. Normal shooting: Substitutes flamethrower when you are using it. TIPS: The best way to destroy the Yurk snakes is by throwing a grenade at them. To kill the great alien king wait close to the ground until he opens his mouth. Jump up to avoid the gust of fire and throw grenades at him until you knock off his heads. Try not to waste grenades. Sometimes they are vital. |

