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EliteГод выпуска: 1985
Издатель: Firebird Software Ltd (UK) Разработчик: Torus (Philip Mochan, Ricardo J.M. Pinto, Dominic M.N. Prior, Mark Wighton) На других сайтах: WorldOfSpectrum , Wikipedia Управление: SPACE FLIGHT CONTROLS N - Anticlockwise roll M - Clockwise roll S - Dive X - Climb SPACE - Increase speed SYMBOL SHIFT - Decrease speed 1 - Front view 2 - Back view 3 - Left view 4 - Right view SPACE COMBAT CONTROLS A - Fire laser T - Target missile F - Fire missile U - Unarm missile E - ECM W - Energy bomb Q - Escape capsule C - Docking computer on C - Docking computer off NAVIGATION CONTROLS H - Hyperspace G then H - Intergalactic jump D - Distance to system B - Cursor cross home N, M, S, X - Cursor cross control I - Galactic chart O - Local cluster chart TRADING CONTROLS 1 (only while docked) - Launch from station 2 (only while docked) - Buy cargo 3 (only while docked) - Sell cargo 4 (only while docked) - Equip ship I - Galactic chart O - Local cluster chart P - Data on system K - Market prices L - Status page ENTER - Inventory R (only while docked) - Find planet GAME CONTROLS J - Torus jump drive CAPS SHIFT - Freeze game SPACE - Continue game SYMBOL SHIFT (only while docked) - Initiate save OTHER CONTROLS Hold a Sinclair port 1/Cursor/Kempston joystick left on the initial screen to select control with that joystick port. Note: these controls can only be used when the game is frozen R - Keyboard recentering toggle D - Keyboard damping toggle K - Keyboard/joystick toggle Y (Y-direction only) - Reverse joystick B (both directions) - Reverse joystick Q - Sound effects off S - Sound effects on 1 - Start new game The keyboard recentering toggle R will disable and re-enable the recentering in roll and dive/climb control. When recentering is enabled, a small amount of climb (or clockwise roll) cancels any dive (or antclockwise roll) and vice versa. The keyboard damping toggle D will disable and re-enable the automatic damping of a roll, dive or climb while in keyboard control. The B key will reverse both directions of the joystick enabling it to be held either way around. The Y key will reverse the Y-direction only so that pushing the joystick forward will result in a climb and pulling it back will result in a dive; roll will not be affected. The B and Y keys can be used in conjunction. INSTRUCTIONS Command your Cobra space ship in a fantastic voyage of discovery and adventure, a supreme test of your combat, navigational and entrepreneurial skills. Trade between countless planets, using the proceeds to equip your ship with heat-seeking missiles, beam lasers and other weapons - corporate states can be approached without risk, but unruly anarchies may be swarming with space pirates. Black market trading can be lucrative but could result in skirmishes with local police and a price on your head! However you make your money, by fair means or foul, you must blast onwards through space annihilating pirate ships and hostile aliens as you strive to earn your reputation as one of the Elite! YOUR RATING AS A COMBATEER To become an elite combateer requires great skill and great patience, because expert trading is essential before the necessary more powerful armaments and equipment available to the Cobra ship can be bought: beam lasers, more missiles, energy bombs, a docking computer, galactic hyperdrive, etc. As you sail through space between the stars, and as you trade, you will live with your combat rating. You will begin as HARMLESS. If you survive your first skirmish you may be reclassified as MOSTLY HARMLESS. But on the slow climb to a status level that reflects a growing talent for combat you will have to engage many different ships, in many different skirmishes, in the System Space of many different worlds. You will then be classified as POOR, then AVERAGE, then ABOVE AVERAGE, then COMPETENT. Then you will become DANGEROUS, then DEADLY. And at last a few will become ELITE. Your kills are photographed and transmitted by TS ComDirect to the nearest GalCop Federal Law Centre. Your rating as a combateer will increase in direct proportion. Fly your Cobra craft wisely and carefully. Remember: other pilots may be attempting to increase their own combat rating by attacking either innocent traders, or police Vipers (the ships of the GalCop Police Force). If you resort to such tactics (or if you adopt the fast-credit routine and trade in illegal goods) then your combat rating may rise, but your legal status: CLEAN -> OFFENDER -> FUGITIVE, will make you Public Enemy Number One with the Federation Crime Monitoring Authority and you will not be left alone. SCREEN DISPLAY Front shields, Aft shields, Fuel level, Cabin temperature, Laser temperature, Altitude. Status Green - all safe; Yellow - possible danger; Red - immediate danger; Flashing - critical. Compass: Centres on planet or space station. When dot is not solid, object is behind you. Missile status: ECM detector - ECM activity near. EQUIPMENT Item / Tech Level / Price Fuel / Always / Varies Missile / Always / 30 Large Cargo Bay / Always / 400 ECM System / 2 / 600 Pulse Laser / 3 / 400 Beam Laser / 4 / 1000 Fuel Scoops / 5 / 525 Escape Capsule / 6 / 1000 Energy Bomb / 7 / 900 Extra Energy Unit / 8 / 1500 Docking Computers / 9 / 1500 Galactic Hyperdrive / 10 / 5000 Mining Lasers / 10 / 800 Military Lasers / 10 / 6000 HINTS AND TIPS * Agricultural worlds need specialist food and raw materials, but mostly basic machinery and spare parts. If they are rich, they need luxuries and high tech industrial machines. They produce food in quantity, raw materials and specialised 'organic' items, like some textiles. * Industrial worlds need agricultural produce, raw materials (for refining), resource exploitation machinery, and (if rich) high tech goods. They produce basic items of need for civilised worlds: beds, seals and gaskets, power storage units, basic weapons, mass produced fertiliser, mass produced medicines, etc. * Trade in illegal goods (Slaves, Narcotics and Firearms) is the most profitable, but may harm your Legal Status. * Destroying pirate vessels earns a bounty, but attacking innocent traders may harm your Legal Status. * Once your Cobra is within automatic-docking and protective range of the Coriolis space station, the scan console will display an S next to the compass. * Asteroids (and spacecraft!) can be mined with the appropriate lasers, and the debris collected in fuel scoops. * Thargoid (alien) battle-cruisers may 'hover' in Witch-Space (hyperspace) and attack through-coming craft. * Using an Escape Capsule effectively resets your legal status to Clean. DOCKING PROCEDURE Docking with a Coriolis space station is never easy, unless the ship is equipped with an automatic docking computer (in which case C will activate it). The Navy Training Manual recommends the following approach and dock sequence. Locate the Coriolis station and approach it. The entrance tunnels to all these stations face the mother planet. Fly near to the station and then on towards the planet (monitoring altitude carefully). By turning a half circle you will now find your ship orientated towards the entrance. Approach the final moments of docking at DEAD SLOW SPEED. Failure to dock cleanly can be fatal but may simply result in your scraping the sides of the aperture, with consequent loss of defensive shield(s) and quite possibly your cargo. Manually control the Cobra's roll motion to match the rotation of the Coriolis station. The entry port must be nearly as horizontal as possible. If docking is successful, the protective field across the station entrance is penetrated, and a break pattern appears on the screen. Berthing is handled automatically. CHEATS As soon as the game loads, and you're given the option to LOAD a new commander, press "Y", then save your position. Go back to the game, and hey presto. Not much easier than that... If you are having trouble docking you can try this cheat. Once you have launched, pick new destination, and fly towards the planet a bit. Spin around (and you'll still be dead straight with the station entrance) and fly towards the station and hit H for hyperspace. If you docked before the countdown ended you docked at the new station! There was also a cheat so that you always launched into Witch Space. Pause the game. Press 'f' - you'll hear a beep. Un-pause the game, and hyperspace, as normal. You'll now appear in Witchspace, and will continue to do so until you pause and press 'f' again. You *will* use a full journey's worth of fuel though, even though your location (on the Short-range chart) is halfway between the planets, so make sure you choose a planet that's nearer than 3.5 light years, or you'll be stuck! The same sequence gets you out again (assuming the Thargoids don't frag you before you can jump!) There is a way to stay in Witchspace forever, or at least until you have 35 tonnes of alien items. If your fuel scoops are active when you enter witchspace they stay active and your fuel just keeps going up and up. SEQUELS/PREQUELS There are several versions of Elite on the Spectrum, most notable a 48K and 128K version, although there is very little difference between the two. Elite was followed up with Frontier (written by Elite's original author David Braben), although not on the Spectrum. There was also the *original* ELITE Tuner, which was written by the same bloke who wrote the WHAM Music Box. I forget his name though. Elite Tuner had some superb 2-channel music - Waltz of the Blue Danube. (funnily enough!) GENERAL FACTS These are the number of kills needed to reach each particular status: 0-8 Harmless 9-16 Mostly harmless 17-32 Poor 33-64 Average 65-128 Above average 129-767 Competent 768-2815 Dangerous 2816-6655 Deadly 6656+ ELITE If you reached 65535 kills, your rating reverted to 0 - Harmless, which is a useless but interesting fact, 8-bit register fans. |


I love this game, but find trouble docking and disliked the plastic lenslock that came with the original. I never made level above "dangerous" though.
Отличная игра!!! Можно играть очень долго:) Не плохо была б возможность выбора русской/english версии. Сам щас на UnrealSpeccy в Элиту играюсь;)
why do you have an american flag for english we aint all yanks and for a speccy site - sinclair was uk based no?
most popular in uk commodore i think sold 25million in us and atari xl was pretty shit hot
any one got the fdd3000 connected to spectrum does it work as coprocessor any patches for software to use teh extra rpocessor what about the keypad for teh 128
what a pity the pic controller in the keypad wasnt 80mhz!
shaem this didnt detect the fdd3000 z80@4mhz
anyone added an r800 yet
sam conversion
anyone use the remaining 8kb after teh sam mode 3/4 screen to run the full 128k version of software would having 16 screens available or 64 for the speccy be of any use not too sure you could use all 64 for the speccy though think it has to be in the bottom of vide ram only - or maybe two different pages so maybe 32 frame buffer - not much use when asic reduces z80b down to 1.5mhz?
no one developed this for the atm trubo general sound neo
pentagon
scorpion didaktik gamma
even the gx4000/cpc+ might be able to use 16 hardware sprites to speed things up a bit and hardware scriolling though not too sure how these extra features affect polygons - might make it easier to dump an object on screen anywhere but no rotation and no accelerated processor like the tR chip
even in zx spin this runs ok@7mhz only
pity the freescape starglider battle/carrier command stuff couldnt use the interface1disciple networked mahine as a slave or 2-more player option
only creative sparks delta wing digital integration tt racer used network plus a couple of others
no zpeccy emulator emulates the network - either virtually or from real physical pc serial parallel gameport - to the midi of the sam or a midi interface for teh spectrum - pity M.G.T messenger device wasnt a tru midi interface - and supported extra software conversion for 128k transfers and multiload stuff
according to the mb-02+ they can switch from tape to disc with a singal usr call - fail to see quite how it makes any difference when you would need to be able to access basic still unless you just hacked the loader file basic to switch the program to disc for loads and saves as here in elite but not too sure how you convert a multiload from tape to disc as teh manual for teh mb-02+ seems to have been google czingleeesh converted and doesnt even bothere with a few simple coherent examples
also using the dma to produce a sam mode 2 screen seems a bit daft - if you could interlace this it might be a littel better
giving 256 x 384 - much nicer with timex 512x384 though this was only monochrome whereas on sam we had four colours in this rez
what a pity the t-rex board for the symbios cpc and msx isnt sam/speccy compatible mind you for that price i would want teh extra r800 vd9980 and the gx4000 video capabilities not just as compatibility but capable of blending modes from each - why not throw in a 6502@20mhz and add teh commodore128(with z80@2½mhz and atari xl/xe 8bit video modes also) for a fuller master unit compatibility
the enterprise128 looked like an interesting development too
but you cant beat the 6kb + ¾kb attribute
one push and 16 pixels appear no?
think the spec256 had to use 8 processors to emulate 256 colours onscreen
this could not be recreated using 8 machines networked as the link would be too slow even from teh keypad!
АААА.Наконецто =)